Super Mario RPG: Legend of the Seven Stars – Game Genie Codes The following are known Game Genie Codes for Super Mario RPG: Legend of the Seven Stars on Super Nintendo (SNES). Unlimited Flower Points 3ECD-7765 Change Battle Field Background??DD-2A86??DD-2AE6 Money Code (Sell Able Juice For 898 Coins) D50A-5A16 Note: If you buy. SNES cheat codes (page 1) Displaying 1 - 25 of 495 cheats. 1 2 3 4 5 6 7 8 9.: Next » 1. 2020 Toshi no Super Baseball 2. 3 Ninjas: Kick Back. Cheat codes for Super Mario RPG? Must be on Game genie. Update: CHEAT CODES. Favorite Answer.
Super Mario RPG: Legend of the Seven Stars | Table of Contents | Walkthrough
Table of Contents
Problem is, explosives are very limited to keep on hand, and if you mess up a trick, you're out of luck until you get more. https://linkproperun1973.mystrikingly.com/blog/tiwtch-policy-on-cheating-in-single-player-games. I know Twitch's ToS states that you shouldn't be cheating in online games, but if playing on a solo file for solo practice for one's own benefit later while playing legitimately, it shouldn't be an issue, should it?. This is a very bad thing for practice, because it makes learning these skips and boosts very unforgiving.So what would be the general opinion to using a trainer while practicing to gain infinite ammo and explosives, advertising the stream clearly as segment practice and an illegitimate run? So in a particular game I've been practicing speedrunning, you can temporarily speed yourself up and potentially clip out of bounds for skips by using explosives. The state the following:Botting or hacking of online games: At Twitch, we work with the brilliant people who make all these wonderful video games to ensure that we, nor our community, are not stepping on anyone's toes.
Character Codes[edit]
Mario[edit]
Code | Value |
---|---|
7FF800?? | Level |
7FF801?? 7FF802?? | Current HP |
7FF803?? 7FF804?? | Maximum HP |
7FF805?? | Speed |
7FF806?? | Attack |
7FF807?? | Defense |
7FF808?? | Special Attack |
7FF809?? | Special Defense |
7FF80A?? 7FF80B?? | Experience |
7FF80C?? | Weapon Modifier |
7FF80D?? | Armor Modifier |
7FF80E?? | Accessory Modifier |
7FF810?? 7FF811?? 7FF812?? 7FF813?? | Spell Modifier |
Mallow[edit]
Super Mario Rpg Game Genie Cheat Codes For Super Mario Bros Nes
Code | Value |
---|---|
7FF850?? | Level |
7FF851?? 7FF852?? | Current HP |
7FF853?? 7FF854?? | Maximum HP |
7FF855?? | Speed |
7FF856?? | Attack |
7FF857?? | Defense |
7FF858?? | Special Attack |
7FF859?? | Special Defense |
7FF85A?? 7FF85B?? | Experience |
7FF85C?? | Weapon Modifier |
7FF85D?? | Armor Modifier |
7FF85E?? | Accessory Modifier |
7FF860?? 7FF861?? 7FF862?? 7FF863?? | Spell Modifier |
Geno[edit]
Code | Value |
---|---|
7FF83C?? | Level |
7FF83D?? 7FF83E?? | Current HP |
7FF83F?? 7FF840?? | Maximum HP |
7FF841?? | Speed |
7FF842?? | Attack |
7FF843?? | Defense |
7FF844?? | Special Attack |
7FF845?? | Special Defense |
7FF846?? 7FF847?? | Experience |
7FF848?? | Weapon Modifier |
7FF849?? | Armor Modifier |
7FF84A?? | Accessory Modifier |
7FF84C?? 7FF84D?? 7FF84E?? 7FF84F?? | Spell Modifier |
Bowser[edit]
Code | Value |
---|---|
7FF828?? | Level |
7FF829?? 7FF82A?? | Current HP |
7FF82B?? 7FF82C?? | Maximum HP |
7FF82D?? | Speed |
7FF82E?? | Attack |
7FF82F?? | Defense |
7FF830?? | Special Attack |
7FF831?? | Special Defense |
7FF832?? 7FF833?? | Experience |
7FF834?? | Weapon Modifier |
7FF835?? | Armor Modifier |
7FF836?? | Accessory Modifier |
7FF838?? 7FF839?? 7FF83A?? 7FF83B?? | Spell Modifier |
Toadstool[edit]
Code | Value |
---|---|
7FF814?? | Level |
7FF815?? 7FF816?? | Current HP |
7FF817?? 7FF818?? | Maximum HP |
7FF819?? | Speed |
7FF81A?? | Attack |
7FF81B?? | Defense |
7FF81C?? | Special Attack |
7FF81D?? | Special Defense |
7FF81E?? 7FF81F?? | Experience |
7FF820?? | Weapon Modifier |
7FF821?? | Armor Modifier |
7FF822?? | Accessory Modifier |
7FF824?? 7FF825?? 7FF826?? 7FF827?? | Spell Modifier |
Team values[edit]
Code | Value |
---|---|
7FF8B1?? | Current Flower Points |
7FF8B2?? | Maximum Flower Points |
7FF8AF?? 7FF8B0?? | Current Coins |
7FF8B3?? 7FF8B4?? | Current Frog Coins |
Inventory codes[edit]
Note that you should not open the inventory screen with these codes on. The game will automatically sort your items when you open the inventory screen, thus you may end up overwriting items you hadn't intended to overwrite. A safe way to use these codes is to enable them, save at a save point, turn off the codes and reload the game from your saved file.
You will see a list of cheats for that game. Exspe game doesnt open after cheats enabled. Make sure ' Cheats' are set to ' ON' and game is already selected, then tap 'Cheats'. Just put a check on every cheat that you can want to activate.
With Creehack, you can bypass all the limitations and then enjoy your favorite game without having to make the purchase. Usually, many video games require that you make purchases if you're going to enjoy all the features of the game. Cheat game killer android. Also, you can get playing items such as lives, levels, and coins for free.Key Features. Part 2: CreehackCreehack is the perfect game hacker app android tool that you need if you want to enjoy playing lots of video games on your android device for free.
Item modifier codes[edit]
Code | Item spot |
---|---|
7FF882?? | Item modifier 1 |
7FF883?? | Item modifier 2 |
7FF884?? | Item modifier 3 |
7FF885?? | Item modifier 4 |
7FF886?? | Item modifier 5 |
7FF887?? | Item modifier 6 |
7FF888?? | Item modifier 7 |
7FF889?? | Item modifier 8 |
7FF88A?? | Item modifier 9 |
7FF88B?? | Item modifier 10 |
7FF88C?? | Item modifier 11 |
7FF88D?? | Item modifier 12 |
7FF88E?? | Item modifier 13 |
7FF88F?? | Item modifier 14 |
7FF890?? | Item modifier 15 |
7FF891?? | Item modifier 16 |
7FF892?? | Item modifier 17 |
7FF893?? | Item modifier 18 |
7FF894?? | Item modifier 19 |
7FF895?? | Item modifier 20 |
7FF896?? | Item modifier 21 |
7FF897?? | Item modifier 22 |
7FF898?? | Item modifier 23 |
7FF899?? | Item modifier 24 |
7FF89A?? | Item modifier 25 |
7FF89B?? | Item modifier 26 |
7FF89C?? | Item modifier 27 |
7FF89D?? | Item modifier 28 |
7FF89E?? | Item modifier 29 |
Equipment modifier codes[edit]
Code | Equipment spot |
---|---|
7FF864?? | Equipment modifier 1 |
7FF865?? | Equipment modifier 2 |
7FF866?? | Equipment modifier 3 |
7FF867?? | Equipment modifier 4 |
7FF868?? | Equipment modifier 5 |
7FF869?? | Equipment modifier 6 |
7FF86A?? | Equipment modifier 7 |
7FF86B?? | Equipment modifier 8 |
7FF86C?? | Equipment modifier 9 |
7FF86D?? | Equipment modifier 10 |
7FF86E?? | Equipment modifier 11 |
7FF86F?? | Equipment modifier 12 |
7FF870?? | Equipment modifier 13 |
7FF871?? | Equipment modifier 14 |
7FF872?? | Equipment modifier 15 |
7FF873?? | Equipment modifier 16 |
7FF874?? | Equipment modifier 17 |
7FF875?? | Equipment modifier 18 |
7FF876?? | Equipment modifier 19 |
7FF877?? | Equipment modifier 20 |
7FF878?? | Equipment modifier 21 |
7FF879?? | Equipment modifier 22 |
7FF87A?? | Equipment modifier 23 |
7FF87B?? | Equipment modifier 24 |
7FF87C?? | Equipment modifier 25 |
7FF87D?? | Equipment modifier 26 |
7FF87E?? | Equipment modifier 27 |
7FF87F?? | Equipment modifier 28 |
7FF880?? | Equipment modifier 29 |
7FF881?? | Equipment modifier 30 |
Special item modifier codes[edit]
Special items are key items like the Rare Frog Coin et cetera. They're stored in a separate menu (in the pause menu, select Special Item).
Code | Special Item spot |
---|---|
7FF8A0?? | Special item modifier 1 |
7FF8A1?? | Special item modifier 2 |
7FF8A2?? | Special item modifier 3 |
7FF8A3?? | Special item modifier 4 |
7FF8A4?? | Special item modifier 5 |
7FF8A5?? | Special item modifier 6 |
7FF8A6?? | Special item modifier 7 |
7FF8A7?? | Special item modifier 8 |
7FF8A8?? | Special item modifier 9 |
7FF8A9?? | Special item modifier 10 |
7FF8AA?? | Special item modifier 11 |
7FF8AB?? | Special item modifier 12 |
7FF8AC?? | Special item modifier 13 |
7FF8AD?? | Special item modifier 14 |
7FF8AE?? | Special item modifier 15 |
7FF8AF?? | Special item modifier 16 |
Miscellaneous codes[edit]
Code | Effect |
---|---|
7E0048?? | Battle modifier [trigger any battle and it will instead be the battle you specified] |
7E004B?? | Stage modifier [trigger any battle and it will play in the stage you specified] |
C0553480 | Grate Guy always points left in the Look the other way game |
C106AF80 | Enable battle debug (press Start during battle) |
D4AFC100 D4AFC226 DF000001 | Enable overworld debug (check the lamp in Mario's Pad) |
C106D2F3 C106D307 C28EFA05 | Press Select to end battle instantly |
C2CBEEEA | Automatically perform 100 Super Jumps [also times Fire Orb and Super Flame perfectly] |
C2CC5A1A | Automatically perform 100 Ultra Jumps [also times Ultra Flame perfectly] |
C22CF200 | Always get freebies when using items |
C222A380 | Always succeed in running away |
C2C8E61A | Automatically perform timed hits |
C2C9A61A C2C9E01A | Automatically perform timed defense |
C2C2A400 | All attacks (including the enemy's) do 9999 damage |
C3627500 C3628600 | Allow Mario to be switched with other characters [this also changes the overworld sprite although it may glitch up occasionally] |
C0B82E?? | Change Mario's running speed (on the overworld) |
C014F7?? | Change Mario's jumping height (on the overworld) |
Quantity digits[edit]
Hexadecimal[edit]
These codes use hexadecimal values. The digits go from 0 to F.
Little endian[edit]
These codes are little endian, meaning the least significant digit comes first. So, for example, if you want the decimal value 999, you must set the value of the first code to E7 and the value of the second code to 03.
Spells[edit]
The Spell Modifier code uses binary values. This means that not the value as a whole is significant, but the bits that make up one byte. You can use any good calculator to convert binary to hexadecimal values and back.
The binary values are as follows. https://linkproperun1973.mystrikingly.com/blog/executive-command-game-cheats. Simply add them if you want a combination of these:
- First code:
- 00000001 = Jump
- 00000010 = Fire Orb
- 00000100 = Super Jump
- 00001000 = Super Flame
- 00010000 = Ultra Jump
- 00100000 = Ultra Flame
- 01000000 = Therapy
- 10000000 = Group Hug
- Second code:
- 00000001 = Sleepy Time
- 00000010 = Come Back
- 00000100 = Mute
- 00001000 = Psych Bomb
- 00010000 = Terrorize
- 00100000 = Poison Gas
- 01000000 = Crusher
- 10000000 = Bowser Crush
- Third code:
- 00000001 = Geno Beam
- 00000010 = Geno Boost
- 00000100 = Geno Whirl
- 00001000 = Geno Blast
- 00010000 = Geno Flash
- 00100000 = Thunderbolt
- 01000000 = HP Rain
- 10000000 = Psychopath
- Fourth code:
- 00000001 = Shocker
- 00000010 = Snowy
- 00000100 = Star Rain
Super Mario Rpg Cheats Codes
You can easily give a character a move he doesn't normally learn (like giving Mario Group Hug). The character's graphics may glitch but otherwise this will work fine. You can even have more than six spells, the screen will then allow you to scroll similar to the item screen.
Item modifier[edit]
Super Mario Rpg Game Genie Cheat Codes For Super Mario Bros
Value | Item |
---|---|
60 | Mushroom |
61 | Mid Mushroom |
62 | Max Mushroom |
63 | Honey Syrup |
64 | Maple Syrup |
65 | Royal Syrup |
66 | Pick Me Up |
67 | Able Juice |
68 | Bracer |
69 | Energizer |
6A | Yoshi-Ade |
6B | Red Essence |
6C | Kerokero Cola |
6D | Yoshi Cookie |
6E | Pure Water |
6F | Sleepy Bomb |
70 | Bad Mushroom |
71 | Fire Bomb |
72 | Ice Bomb |
73 | Flower Tab |
74 | Flower Jar |
75 | Flower Box |
76 | Yoshi Candy |
77 | Froggie Drink |
78 | Muku Cookie |
79 | Elixir |
7A | Megalixir |
7B | See Ya |
7D | Goodie Bag |
7E | Earlier Times |
7F | Freshen Up |
81 | Wallet |
83 | Rock Candy |
85 | Debug Bomb (test item that inflicts 255 damage on all enemies) |
88 | Sheep Attack |
89 | Carbo Cookie |
8A | Shiny Stone |
8F | Lamb's Lure |
90 | Fright Bomb |
91 | Mystery Egg |
94 | Lucky Jewel |
99 | Cystalline |
9A | Power Blast |
9B | Wilt Shroom |
9C | Rotten Mush |
9D | Moldy Mush |
9E | Seed |
9F | Fertilizer |
A0 | Waste Basket |
A4 | Secret Game (no idea what this is, but you can sell it for 999 coins.) |
A5 | S.Crow Bomb (test item that inflicts Scarecrow status on the targeted ally) |
A7 | Bane Bomb (test item that inflicts Poison status on the targeted ally) |
A8 | Doom Bomb (test item that inflicts 255 damage on the targeted ally) |
A9 | Fear Bomb (test item that inflicts Fear status on the targeted ally) |
AA | Sleep Bomb (test item that inflicts Sleep status on the targeted ally) |
AB | Mute Bomb (test item that inflicts Mute status on the targeted ally) |
AC | Fireworks |
AD | Bomb (test item that inflicts 255 damage on the targeted enemy) |
AE | Bright Card |
AF | Mushroom |
B0 | Star Egg |
Quantity digits[edit]
Hexadecimal[edit]
These codes use hexadecimal values. The digits go from 0 to F.
Little endian[edit]
These codes are little endian, meaning the least significant digit comes first. So, for example, if you want the decimal value 999, you must set the value of the first code to E7 and the value of the second code to 03.
Spells[edit]
The Spell Modifier code uses binary values. This means that not the value as a whole is significant, but the bits that make up one byte. You can use any good calculator to convert binary to hexadecimal values and back.
The binary values are as follows. https://linkproperun1973.mystrikingly.com/blog/executive-command-game-cheats. Simply add them if you want a combination of these:
- First code:
- 00000001 = Jump
- 00000010 = Fire Orb
- 00000100 = Super Jump
- 00001000 = Super Flame
- 00010000 = Ultra Jump
- 00100000 = Ultra Flame
- 01000000 = Therapy
- 10000000 = Group Hug
- Second code:
- 00000001 = Sleepy Time
- 00000010 = Come Back
- 00000100 = Mute
- 00001000 = Psych Bomb
- 00010000 = Terrorize
- 00100000 = Poison Gas
- 01000000 = Crusher
- 10000000 = Bowser Crush
- Third code:
- 00000001 = Geno Beam
- 00000010 = Geno Boost
- 00000100 = Geno Whirl
- 00001000 = Geno Blast
- 00010000 = Geno Flash
- 00100000 = Thunderbolt
- 01000000 = HP Rain
- 10000000 = Psychopath
- Fourth code:
- 00000001 = Shocker
- 00000010 = Snowy
- 00000100 = Star Rain
Super Mario Rpg Cheats Codes
You can easily give a character a move he doesn't normally learn (like giving Mario Group Hug). The character's graphics may glitch but otherwise this will work fine. You can even have more than six spells, the screen will then allow you to scroll similar to the item screen.
Item modifier[edit]
Super Mario Rpg Game Genie Cheat Codes For Super Mario Bros
Value | Item |
---|---|
60 | Mushroom |
61 | Mid Mushroom |
62 | Max Mushroom |
63 | Honey Syrup |
64 | Maple Syrup |
65 | Royal Syrup |
66 | Pick Me Up |
67 | Able Juice |
68 | Bracer |
69 | Energizer |
6A | Yoshi-Ade |
6B | Red Essence |
6C | Kerokero Cola |
6D | Yoshi Cookie |
6E | Pure Water |
6F | Sleepy Bomb |
70 | Bad Mushroom |
71 | Fire Bomb |
72 | Ice Bomb |
73 | Flower Tab |
74 | Flower Jar |
75 | Flower Box |
76 | Yoshi Candy |
77 | Froggie Drink |
78 | Muku Cookie |
79 | Elixir |
7A | Megalixir |
7B | See Ya |
7D | Goodie Bag |
7E | Earlier Times |
7F | Freshen Up |
81 | Wallet |
83 | Rock Candy |
85 | Debug Bomb (test item that inflicts 255 damage on all enemies) |
88 | Sheep Attack |
89 | Carbo Cookie |
8A | Shiny Stone |
8F | Lamb's Lure |
90 | Fright Bomb |
91 | Mystery Egg |
94 | Lucky Jewel |
99 | Cystalline |
9A | Power Blast |
9B | Wilt Shroom |
9C | Rotten Mush |
9D | Moldy Mush |
9E | Seed |
9F | Fertilizer |
A0 | Waste Basket |
A4 | Secret Game (no idea what this is, but you can sell it for 999 coins.) |
A5 | S.Crow Bomb (test item that inflicts Scarecrow status on the targeted ally) |
A7 | Bane Bomb (test item that inflicts Poison status on the targeted ally) |
A8 | Doom Bomb (test item that inflicts 255 damage on the targeted ally) |
A9 | Fear Bomb (test item that inflicts Fear status on the targeted ally) |
AA | Sleep Bomb (test item that inflicts Sleep status on the targeted ally) |
AB | Mute Bomb (test item that inflicts Mute status on the targeted ally) |
AC | Fireworks |
AD | Bomb (test item that inflicts 255 damage on the targeted enemy) |
AE | Bright Card |
AF | Mushroom |
B0 | Star Egg |
Equipment modifier[edit]
Super Mario Rpg Cheats Snes9x
Value | Equipment |
---|---|
05 | Hammer |
06 | Froggie Stick |
07 | NokNok Shell |
08 | Punch Glove |
09 | Finger Shot |
0A | Cymbals |
0B | Chomp |
0C | Masher |
0D | Chomp Shell |
0E | Super Hammer |
0F | Hand Gun |
10 | Whomp Glove |
11 | Slap Glove |
12 | Troopa Shell |
13 | Parasol |
14 | Hurly Gloves |
15 | Double Punch |
16 | Ribbit Stick |
17 | Spiked Link |
18 | Mega Glove |
19 | War Fan |
1A | Hand Cannon |
1B | Sticky Glove |
1C | Ultra Hammer |
1D | Super Slap |
1E | Drill Claw |
1F | Star Gun |
20 | Sonic Cymbals |
21 | Lazy Shell [weapon] |
22 | Frying Pan |
23 | Hammer [Seaside Town] |
25 | Shirt |
26 | Pants |
27 | Thick Shirt |
28 | Thick Pants |
29 | Mega Shirt |
2A | Mega Pants |
2B | Work Pants |
2C | Mega Cape |
2D | Happy Shirt |
2E | Happy Pants |
2F | Happy Cape |
30 | Happy Shell |
31 | Polka Dress |
32 | Sailor Shirt |
33 | Sailor Pants |
34 | Sailor Cape |
35 | Nautica Dress |
36 | Courage Shell |
37 | Fuzzy Shirt |
38 | Fuzzy Pants |
39 | Fuzzy Cape |
3A | Fuzzy Dress |
3B | Fire Shirt |
3C | Fire Pants |
3D | Fire Cape |
3E | Fire Shell |
3F | Fire Dress |
40 | Hero Shirt |
41 | Prince Pants |
42 | Star Cape |
43 | Heal Shell |
44 | Royal Dress |
45 | Super Suit |
46 | Lazy Shell [armor] |
4A | Zoom Shoes |
4B | Safety Badge |
4C | Jump Shoes |
4D | Safety Ring |
4E | Amulet |
4F | Scrooge Ring |
50 | Exp. Booster |
51 | Attack Scarf |
52 | Rare Scarf |
53 | B'tub Ring |
54 | Antidote Pin |
55 | Wake Up Pin |
56 | Fearless Pin |
57 | Trueform Pin |
58 | Coin Trick |
59 | Ghost Medal |
5A | Jinx Belt |
5B | Feather |
5C | Troopa Pin |
5D | Signal Ring |
5E | Quartz Charm |
Special item modifier[edit]
Value | Special item |
---|---|
7C | Temple Key |
80 | Rare Frog Coin |
82 | Cricket Pie |
84 | Castle Key 1 |
86 | Castle Key 2 |
87 | Bambino Bomb |
8C | Room Key |
8D | Elder Key |
8E | Shed Key |
92 | Beetle Box |
93 | Beetle Box |
96 | Soprano Card |
97 | Alto Card |
98 | Tenor Card |
A1 | Big Boo Flag |
A2 | Dry Bones Flag |
A3 | Greaper Flag |
A6 | Cricket Jam |
Battle modifier[edit]
Note that one value may have several enemy formations. So for example, when using the value 06 you may encounter either two or three Goombas.
Value | Enemy formation |
---|---|
00 | Terrapin |
01 | Terrapin (×4) |
02 | Spikey (×2) |
03 | Spikey (×3) |
04 | Sky Troopa |
05 | Sky Troopa (×2), Goomba |
06 | Goomba (×2) |
07 | Frogog, Goomba, Spikey |
08 | K-9 |
09 | Frogog (×2), K-9 |
0A | Shyster (×2) |
0B | Shyster (×2) |
0C | Rat Funk (×2) |
0D | Hobgoblin (×2), Rat Funk |
0E | The Big Boo, Shadow |
0F | The Big Boo (×3), Shadow |
10 | Goby (×2) |
11 | Goby (×3) |
12 | Crook (×2) |
13 | Arachne, Crook, Starslap |
14 | Shy Guy, Starslap |
15 | Arachne, Crook, Shy Guy |
16 | Shy Guy, Starslap |
17 | Starslap (×4) |
18 | Wiggler |
19 | Wiggler, Guerrilla |
1A | Amanita (×2) |
1B | Buzzer, Amanita, Guerrilla |
1C | Buzzer, Octolot |
1D | Guerrilla, Buzzer |
1E | Sparky |
1F | Sparky (×3) |
20 | Shy Ranger (×4), Goomba |
21 | Pirahna Plant (×2), Goomba, Sparky |
22 | Pirahna Plant |
23 | Pirahna Plant (×5) |
24 | Bob-omb |
25 | Bob-omb (×2), Enigma, Cluster |
26 | Enigma, Sparky |
27 | Enigma (×2), Sparky (×2) |
28 | Magmite (×2) |
29 | Magmite (×2), Bob-omb, Cluster |
2A | Lakitu |
2B | Lakitu (×2), Artichoker |
2C | Carroboscis, Spikester |
2D | Spikester (×4), Carroboscis |
2E | Orb User, Spookum |
2F | Spookum (×2), Remo Con |
30 | Rob-omb |
31 | Rob-omb (×4), Orb User |
32 | Jester, Chomp |
33 | Jester (×2), Chomp |
34 | Blaster, Spookum |
35 | Rob-omb (×2), Spookum (×2), Blaster |
36 | Torte |
37 | Torte (×4) |
38 | Mukumuku |
39 | Pulsar, Mukumuku, Gecko |
3A | Sackit (×2) |
3B | Mastadoom, Sackit |
3C | Gecko, Sackit |
3D | Gecko (×2), Mastadoom |
3E | Zeostar (×2) |
3F | Crusty, Zeostar, Leuko |
40 | Bloober, Mr. Kipper |
41 | Bloober (×2), Zeostar (×2), Leuko |
42 | Mr. Kipper (×3) |
43 | Mr. Kipper (×4) |
44 | Bandana Red (×4) |
45 | Bandana Red (×5) |
46 | Bandana Blue |
47 | Bandana Blue (×2), Greaper (×2), Straw Head |
48 | Dry Bones (×2) |
49 | Greaper (×2), Dry Bones (×2), Reacher |
4A | Gorgon, Alley Rat |
4B | Gorgon, Reacher, Alley Rat |
4C | Greaper |
4D | Straw Head (×2), Greaper, Gorgon |
4E | Drill Bit [this enemy does not normally appear in the game. It works just like the Machine Made Jabits.] |
4F | Drill Bit (×5) |
50 | Stinger, Fink Flower |
51 | Stinger (×4) |
52 | Chow, Octovader |
53 | Shogun (×2), Chow, Fink Flower |
54 | Chomp Chomp |
55 | Chomp Chomp (×4) |
56 | Shy Away |
57 | Ribbite, Geckit, Shy Away |
58 | Chewy (×2) |
59 | Chewy (×2), Geckit (×2), Kriffid |
5A | Spinthra, Geckit |
5B | Spinthra, Geckit (×2), Kriffid |
5C | Birdy, Heavy Troopa |
5D | Birdy (×5) |
5E | Bluebird (×2) |
5F | Bluebird (×2), Heavy Troopa |
60 | Pinwheel |
61 | Pinwheel (×3), Sling Shy (×2) |
62 | Shaman (×2) |
63 | Sling Shy (×2), Shaman (×2), Jawful |
64 | Sling Shy, Orbison |
65 | Pinwheel (×2), Sling Shy (×2), Muckle |
66 | Magmus |
67 | Magmus (×2), Armored Ant (×2) |
68 | Oerlikon, Vomer |
69 | Oerlikon (×2), Chained Kong |
6A | Pyrosphere (×3) |
6B | Stumpet, Pyrosphere (×2) |
6C | Vomer, Chained Kong |
6D | Vomer (×2), Stumpet |
6E | Terra Cotta |
6F | Terra Cotta (×2), Gu Goomba (×2), Forkies |
70 | Malakoopa, Tub-O-Troopa |
71 | Tub-O-Troopa (×2), Malakoopa |
72 | Gu Goomba (×2) |
73 | Gu Goomba (×2), Malakoopa (×2), Terra Cotta (×2) |
74 | Big Bertha |
75 | Big Bertha (×2), Terra Cotta |
76 | Magikoopa [from the introduction movie] |
77 | Magikoopa [from the introduction movie] |
78 | Ninja |
79 | Ninja (×5) |
7A | Glum Reaper, Springer |
7B | Puppox (×2), Springer |
7C | Mad Mallet (×2) |
7D | Mad Mallet (×5) |
7E | Pounder |
7F | Pounder (×5) |
80 | Poundette |
81 | Poundette (×6) |
82 | Ameboid |
83 | Ameboid |
84 | Glum Reaper (×3) |
85 | Glum Reaper (×2), Li'l Boo (×2) |
86 | Li'l Boo |
87 | Li'l Boo (×4) |
88 | Mad Mallet, Jabit |
89 | Mad Mallet (×2), Jabit (×2), Poundette (×2) |
8A | Rat Funk |
8B | Artichoker |
8C | Punchinello |
8D | Crook (×3) |
8E | Snifit |
8F | Fireball (×2) |
90 | Magmus (×2), Stumpet |
91 | Corkpedite, Oerlikon |
92 | Clerk, Mad Mallet (×2) |
93 | Manager, Pounder (×3) |
94 | Director, Poundette (×4) |
95 | Gunyolk, Factory Chief |
96 | Mad Mallet (×3) |
97 | Apprentice |
98 | Machine Made [Shyper] |
99 | Machine Made [Jabit] |
9C | Pandorite |
9D | Hidon |
9E | Box Boy |
9F | Chester |
A0 | Bowser [the fight at the beginning of the game] |
A1 | Booster, Snifit (×3) |
A2 | Booster [defunct] |
A3 | Croco [Bandit's Way] |
A4 | Croco [Coal Mines] |
A5 | Croco [defunct] |
A6 | Johnny, Bandana Blue (×4) |
A7 | Tentacles (×8), King Calamari |
A8 | Belome [Kero Sewers] |
A9 | Belome [Belome Temple] |
AB | Valentina, Dodo |
AC | Czar Dragon |
AD | Smilax (×8), Megasmilax |
AE | Count Down, Ding-A-Ling (×2) |
AF | Birdo |
B0 | Bundt, Raspberry, Torte (×2) |
B1 | Knife Guy, Grate Guy |
B2 | Jinx [first time] |
B3 | Mack, Bodyguard (×4) |
B4 | Yaridovich |
B5 | Bowyer |
B6 | Axem Rangers |
B7 | Hammer Bro (×2) |
B8 | Cloaker, Domino |
B9 | Smithy, Smelter |
BA | Exor |
BB | Jinx [second time] |
BC | Jinx [third time] |
BD | Jagger |
BE | Super Spike [this enemy does not normally appear in the game, but he's identical to the regular Spikey anyway] |
BF | Heavy Troopa (×3) |
C0 | Shows the scene where Toadstool is shown on top of Booster Tower. Her speech is replaced with Count Down's attacks for some reason. |
C1 | Shows the scene where Mario goes up to rescue Toadstool. Her speech is replaced with Count Down's attacks for some reason. |
C2 | Shows Mario going into the hole leading to the Sunken Ship. |
C3 | Shows Mario coming out of the hole leading to the Sunken Ship. |
C4 | Part of the intro cinematic |
C5 | Part of the intro cinematic |
C6 | Part of the intro cinematic |
C7 | Part of the intro cinematic |
C8 | Part of the intro cinematic |
C9 | Part of the intro cinematic |
CA | Part of the intro cinematic |
CB | Part of the intro cinematic |
CC | Part of the intro cinematic |
CD | Timed Hits tutorial |
CE | Shogun (×3) |
CF | Mokura |
D0 | Dodo |
D1 | Magikoopa |
D2 | Boomer |
D3 | Machine Made [Mack] |
D4 | Machine Made [Bowyer] |
D5 | Machine Made [Yaridovich] |
D6 | Machine Made [Axem Rangers] |
D7 | Smithy [well, almost. It's only his head, so he is a sitting duck. If you kill him, the screen will become white and then you'll be returned to the game with the screen still being white, making it very hard to control] |
D8 | Culex |
E0 | Terra Cotta (×4) |
E1 | Oerlikon (×2), Star Cruster |
E2 | Big Bertha (×2), Sackit |
E3 | Chow (×2), Forkies |
E4 | Armored Ant (×2), Alley Rat |
E5 | Bloober (×3), Star Cruster |
E6 | Stinger (×4) |
E7 | Geckit (×2), Chained Kong |
E8 | Big Bertha (×2), Rob-omb |
E9 | Vomer (×4) |
EA | Magmus (×2), Pulsar (×2) |
EC | Gu Goomba (×5) |
ED | Malakoopa (×2), Tub-O-Troopa |
EE | The Big Boo (×2), Orbison (×2) |
EF | Sling Shy (×5) |
F0 | Chewy (×2), Shy Away (×2) |
F1 | Muckle (×2), Mr. Kipper |
F2 | Amanita (×2), Orbison |
F3 | Greaper (×2), Glum Reaper |
F4 | Pyrosphere (×3) |
F5 | Lakitu (×3) |
F6 | Zeostar (×2), Shaman (×2) |
F7 | Shaman (×6) |
Stage modifier[edit]
Value | Stage |
---|---|
00 | Forest Maze |
01 | Bowyer fight |
02 | Bean Valley (vines area) |
03 | King Kalamari fight [slightly misplaced..] |
04 | Sunken Ship |
05 | Coal Mines |
07 | Bowser's Keep |
08 | Czar Dragon fight |
09 | Mushroom Way |
0A | Booster Pass |
0B | Mushroom Kingdom, house |
0C | Booster Tower |
0D | Mushroom Kingdom, castle |
0E | Kero Sewers, underwater |
10 | Exor fight |
11 | Knife Guy & Grate Guy fight |
12 | Count Down fight |
13 | Gate |
14 | Barrel Volcano |
15 | Kero Sewers, above water |
16 | Nimbus Land |
17 | Birdo fight |
18 | Valentina fight |
19 | Underground |
1C | Mushroom Kingdom, outside |
1D | Chandeliers in Bowser's Keep |
1E | Cutscene where Mario and Mallow run up to Geno [slightly misplaced again] |
1F | Level Up foreground [slightly glitched - the HP scrolls like the background would] |
20 | Level Up background |
21 | Land's End, grass area |
22 | Underwater background that is never actually used in the game |
23 | Bundt fight |
24 | Star Hill |
25 | Yaridovich fight |
26 | Sea |
27 | Axem Rangers fight |
28 | Cloaker and Domino fight [misplaced] |
29 | Bean Valley |
2A | Belome Temple |
2B | Land's End, desert area |
2C | Smithy fight, first part |
2D | Smithy fight, second part |
2E | Jinx' dojo |
2F | Culex fight |
30 | Factory |
31 | Bean Valley, pipe rooms |
[Go to top]← Bugs and glitches | Codes | Getting Started →
Super Mario World Cheat Codes Game Genie
Super Mario Rpg Game Genie
- BB64-64D7 - Time never runs out
- C264-64D7 - Infinite time
- AA64-64D7 - Super-fast clock
- DF64-A7D7 - Extra life at one coin
DF67-AFA7 - 7464-A7D7 - Extra life at 50 coins
7467-AFA7 - 14B4-6F07 - Start with 99 lives
- B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
- 31B4-6F07 - Mario has a halo on map screen, only has one life.
- CBB7-6D67 - Start as Caped Mario
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Fiery Mario
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as a red faced Mario
D0B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
DBB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
FDB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
47B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
59B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
55B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
5BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
6DB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
64B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
67B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
66B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
6BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Mario drives without benefit of a car
C9B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
2DB7-6DA7
3CB7-6FD7
69B7-6F07 - D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
3CB7-6FD7
69B7-6F07 - DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
3CB7-6FD7
69B7-6F07 - FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
3CB7-6FD7
69B7-6F07 - 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
3CB7-6FD7
69B7-6F07 - 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
3CB7-6FD7
69B7-6F07 - 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
3CB7-6FD7
69B7-6F07 - 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
3CB7-6FD7
69B7-6F07 - 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
3CB7-6FD7
69B7-6F07 - 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
3CB7-6FD7
69B7-6F07 - 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
3CB7-6FD7
69B7-6F07 - 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
3CB7-6FD7
69B7-6F07 - 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
3CB7-6FD7
69B7-6F07 - C9B7-6DA7 - Mario drives without benefit of a car
3CB7-6FD7
69B7-6F07 - 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
- 31B7-6F07 - Start as Super Mario
- CBC4-6DAD - Start button has no effect
- CBC5-6DAD - Start and select button combo makes the game pause forever
- CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
- 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
- 61CB-AF6F - Nintendo Presents, BO
- CB28-DF6D - Keep powerups when you fall and die
- D322-D4DD - Get more lives when you die
- DE22-D4DD - Die after losing one life
- BB22-D4DD - Lose every life except one when you die
- C022-D4DD - Says 'game over' after every life
- C222-D4DD - Infinite lives
- EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
- EE2D-AF6F - Run super fast one direction; hard to control
- EE2C-AF0F - Floating Mario
- DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
- DF2C-AF6F - Mega-jump
- D42C-AF6F - Super jump
- D02C-AF6F - Low jump
- DE2C-AF6F - Bogus jump
- 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
- CF2C-AF6F - Fiying ability
- 842C-AF6F - Skitz jumps
- A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
- 232C-AF6F - Jackhammer jump
- 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
- 312C-AF6F - Bunny/moon Jumps
- EE2C-AF6F - To-the-moon jump, flying helicopter spin
- 4B2C-AF64 - Mario can only jump about an inch high
- E82C-AF64 - You can climb and fall just like the original except much faster
- DD32-6DAD - Invincibility
- D732-6DAD - Low gravity in levels over water
- D032-6DAD - Phony invincibility
- D532-6DAD - No music
- D332-6DAD - Dragon coins change little Mario into Luigi
- 7732-6DAD - Fake Fire mario (red suit, no fireballs)
- 9D32-6DAD - Black Mario
- 5332-6DAD - Invisibility
- 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
- CBEA-6DAD - You can swim in every level.
- D2E5-A7AD - Extra life with every Dragon Coin
- CBED-6DDF - Keep powerups when hit
- CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
- CDED-6D6F - Instantly shrink when you get hit
- CBED-6DAF - Glitched graphics when shrinking
- CBED-6FDF - One hit kills even when large
- CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
- CBEF-67AF - Shrink/die instantly
- CBE4-6DDF - Shrink when hit ultra fast
- 0DED-AFDF - Regular nighttime
- 07ED-AFDF - No background
- 00ED-AFDF - Nighttime for pros
- 9EED-AF6F - Screen is upside down when you play.
- 40EC-AFDF - Sickening
- EEEC-AFDF - Motionless
- DFCE-64A0 - Little Yoshi grows after eating just one enemy
- DECE-A4A0 - Little Yoshi doesn't grow big